Inspired by the paragon trailers, I wanted to create a spooky take of my own for this character in Unreal Engine. I was responsible for Layout, Staging, Composing, Lighting, rendering and post-editing.
Inspired by the paragon trailers, I wanted to create a spooky take of my own for this character in Unreal Engine. I was responsible for Layout, Staging, Composing, Lighting, rendering and post-editing.